Server-side & Privacy-focused
Icelite analyzes gameplay from the server side, so players do not need a client-side anticheat installed on their machines.
Server-side detection built around combat, movement, networking, and world interaction — without putting anything on the player’s machine.
Built for Minecraft
Why Icelite
Low overhead · Context-aware · Continuously refined
Icelite analyzes gameplay from the server side, so players do not need a client-side anticheat installed on their machines.
Multiple signals are evaluated together to distinguish unusual gameplay from legitimate player behavior.
Live packet, movement, combat, and interaction signals can be evaluated as gameplay happens.
Designed to fit small servers and growing Minecraft networks without unnecessary operational overhead.
Detection Coverage
Focused server-side analysis across combat, movement, networking, and world interaction.
Aim geometry, reach, click timing, velocity response, target changes, and delayed interactions are analyzed together.
Tick simulation, collision, ground state, fluids, velocity response, and timer behavior provide movement context.
Transactions, acknowledgement timing, packet withholding, blink-like behavior, and burst patterns are monitored.
Placement geometry, bridging patterns, GUI movement, ghost-hand behavior, and packet ordering are examined.
Why It Matters
The impact cheating has on Minecraft communities and server owners.
Performance Metrics
Icelite is engineered around fast packet processing and lightweight server-side detection.
Pricing
Select the perfect plan for your server and unlock the full potential of Icelite.
Perfect for small servers with under 75 players online.
Great for established servers and growing networks.
Great for large servers and minigame networks.
Tailored solutions for large networks with custom requirements.
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